A fixed-supply mining economy
Dungeon of Miners is a mining ecosystem powered by a permanently fixed supply of 1,000,000,000 DOM.
Players mine idly, unlock higher Pickaxe levels by holding DOM, and advance through six Halving eras that each mine out their own fixed slice of the mining pool — and eligible DOM can be withdrawn on-chain.
There is no Holding Wallet / Pool Wallet split. 100% of every claim becomes Available DOM Balance. Mining will begin at Halving 1 — the first of six equal 91,666,667 DOM eras — and will advance five more times, once each era's own allocation is fully mined out.
Why it's built differently
Fixed Supply
1,000,000,000 DOM, created once. Disabled — No Additional Minting.
Six Halvings
Six equal 91,666,667 DOM eras — no daily cap, each simply mines out before the next begins.
Global Emission Pool
Rewards are a capped, shared pool — more miners divide it, never exceed it.
On-Chain Withdrawal
Automated validation and broadcast on BNB Smart Chain, processed in order.
Where the ecosystem stands today
Mining Status
LIVE
Withdrawal
LIVE
TGE
TBA
Exchange Listing
TBA
This documentation describes the mechanics and economics of Dungeon of Miners exactly as published on the live site, current as of Economy v4 (2026-10-12), including the parameters the team has explicitly left undecided. It supersedes the retired Pre-TGE / Floor-system and Rank System models.
Browse the documentation
Player Systems
Trust & Policy
Reference