DOM Mining Is Live
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Player Systems — 05

Pickaxe Levels

Pickaxe Level 1–6 is the primary mining progression system.

Pickaxe Level 1–6 replaces the retired Rank System as the primary progression system. There is no XP. A level is unlocked solely by keeping its minimum Available DOM Balance in the game — Level 1 is free (0 DOM), then +10,000 DOM per level up to 50,000 DOM for Level 6. Claim your Mining Storage to count it; a wallet address you've entered does not count. If your Available DOM Balance drops below a level's minimum, that pickaxe is paused until you hold enough again.

Level table

LevelCosmetic NameMin. Available DOMBase Mining PowerStorage Capacity
Level 1NoviceFree1005,000 DOM
Level 2Bronze10,0001307,500 DOM
Level 3Silver20,00016511,000 DOM
Level 4Gold30,00020516,000 DOM
Level 5Diamond40,00025023,000 DOM
Level 6Legend50,00030032,000 DOM

Base Mining Power above is example default configuration — they are meant to be tuned once the mining engine is built, not a final published figure. Base Mining Power sets your share of the current Halving's fixed allocation, not a guaranteed DOM/hour rate (see Mining Rewards Formula). Cosmetic names (Novice → Legend) are optional secondary flavor; the primary system is the numeric Pickaxe Level.

No Equipment Multiplier

Dungeon of Miners does not have a Pickaxe Equipment Multiplier. Each level sets Base Mining Power directly rather than applying an extra multiplicative modifier on top of a base rate.