Pickaxe Levels
Pickaxe Level 1–6 is the primary mining progression system.
Pickaxe Level 1–6 replaces the retired Rank System as the primary progression system. There is no XP. A level is unlocked solely by keeping its minimum Available DOM Balance in the game — Level 1 is free (0 DOM), then +10,000 DOM per level up to 50,000 DOM for Level 6. Claim your Mining Storage to count it; a wallet address you've entered does not count. If your Available DOM Balance drops below a level's minimum, that pickaxe is paused until you hold enough again.
Level table
| Level | Cosmetic Name | Min. Available DOM | Base Mining Power | Storage Capacity |
|---|---|---|---|---|
| Level 1 | Novice | Free | 100 | 5,000 DOM |
| Level 2 | Bronze | 10,000 | 130 | 7,500 DOM |
| Level 3 | Silver | 20,000 | 165 | 11,000 DOM |
| Level 4 | Gold | 30,000 | 205 | 16,000 DOM |
| Level 5 | Diamond | 40,000 | 250 | 23,000 DOM |
| Level 6 | Legend | 50,000 | 300 | 32,000 DOM |
Base Mining Power above is example default configuration — they are meant to be tuned once the mining engine is built, not a final published figure. Base Mining Power sets your share of the current Halving's fixed allocation, not a guaranteed DOM/hour rate (see Mining Rewards Formula). Cosmetic names (Novice → Legend) are optional secondary flavor; the primary system is the numeric Pickaxe Level.
No Equipment Multiplier
Dungeon of Miners does not have a Pickaxe Equipment Multiplier. Each level sets Base Mining Power directly rather than applying an extra multiplicative modifier on top of a base rate.